Posts Tagged ‘indie’

Game Impressions: Proteus

Just stumbled over a game called Proteus while checking out some news on Steam – a fantastic looking and sounding exploration experience from the indie game scene. Can’t seem to find the “buy” option although it’s supposed to be released today. But I found some interesting “Let’s Play” on Youtube giving a little bit of a feel what it is (spoiler alert). Must say, I am curious and will definitely check it out. If you are into games also because you feel they are a piece of art and more than just objectives to solve or competitions to beat, you might want to do the same… If you constantly feel the need to blow shit up, please move along!

Sequence on Steam feat. Ronald Jenkees

Yay! I just accidently found a game called ‘Sequence’ on Steam! Wait. Steam has what now?! Ok, from the start: I love the indie game releases this year, so i regularly check what’s on Steam. And there it was featured today: Sequence is one of those rhythm games that are flooding the market lately (most prominent example would probably be Guitar Hero). I am actually not so very impressed by this gameplay idea in general and the fact that it combines RPG elements with the timing of direction punching on the keyboard or gamepad is not the reason why i mention it here. No, the real reason is that it is featuring music by Ronald Jenkees and this guy is just genius! I have been watching his performances with the synthesizers quite some time ago on youtube and was always thinking about ordering one of his CDs. You can see that he just loves what he is doing when improvising along his sequencers. And now that I just found out that he obviously contributed some tracks to this game, i have basically no choice but to support him finally – with the tiny price of 3.59EUR (its 10% off right now) there is absolutely no reason to hesitate! If you would like to know who Ronald is and what’s his music like, here is my favorite track:

Game Review: Limbo

Maybe you have played the 1991 platformer ‘Another World‘ back in the Amiga or in my case Atari times. I remember the very smooth animations which in those days were just awesome compared to the frame-by-frame pixel animation most of the games had. Without any textures however the game got a certain minimalistic feel. This is what Limbo (Latin limbus, edge or boundary, referring to the “edge” of Hell) reminds me of. But I am not comparing. It is fresh. It is more creepy. And this is due to two simple design decisions: first of all it is all black and white, with an old flickering camera effect and all shapes are drawn as silhouettes only. Second, there is no music whatsoever. Just sounds and some ambient noise. And those are just awesome! Footsteps, flies and… what is that noise coming from the bushes over there?

Creepy visual art, perfect atmosphere. My new favorite parallax-scrolling puzzle platformer is called... Limbo! (sorry, Braid)

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